The History of Well Told
2015
Origin Stories
Group of pals formed as a whimsical joke among college pals to assemble the dream team and make cool stuff together
First Gig
Sam Warner (CEO), received a freelance project that scaled larger than he could handle alone.
He brought on a few friends to help out, which Sam likes to claim was the start in accidentally started a company.
We helped prototype and develop augmented reality kids books with the Stan Lee's Kids Universe IP.
In 2015 we were ahead of the curve in emerging tech and targeted towards creating mixed reality (AR/VR) content with an emphasis of utilizing story-telling with new medium.
2016
Prototyping / EXPERIMENTING
Internal exploration on use cases for Augmented Reality.

We explored ideas of interactive comics with Rob Liefeld.
Odd Jobs for an Entertainment Company
We took on early AR projects with real estate and healthcare professionals. Journey in discovering best practices, use cases, in AR/VR
Escape Bloody Mary
We participated in a 24-hour game jam where we started this concept which we decided to run with. Developed with a small team in one month, we were able to release and distribute on steam in time for Halloween 2016.
2017
Foglands
Prototyping our VR game, the Foglands
The Mummy
Our introduction and first project with NSS. We supported them mid-way through the project with Q/A, Design, & project management support.